Top 10 mini GAMES for Puppy 4

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MU
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#21 Post by MU »

I meanwhile made new versions of my puplet Muppy.
It now has a menu, that detects changes in /usr/share/applications.

This simple technique also can be used by Puppys fixmenus:
http://murga-linux.com/puppy/viewtopic.php?t=26170

So fixmenus would detect new menu-entries, when a sfs is added.
As you don't want to merge them with unionfs, the check had to be extended somehow.

SFS- files could be mounted to /mnt/SFS/
Puppy could have an inbuilt script, that searches there for menu-entries, or "startscripts".

Such an SFS then would provide such folders:
/mnt/SFS/number1/menue-entries/killergame.desktop
/mnt/SFS/number1/menue-entries/boardgame.desktop
/mnt/SFS/number1/startscripts/showintro.sh

So if the SFS would be mounted as
/mnt/SFS/number1
then Puppys modified fixmenus would add menuentries for "killergame" and "boardgame", and execute showintro.sh.

showintro.sh could set PATH and LD_LIBRARY_PATH , and display a welcome-text.

This certainly is doable, and I think it would be great, to reduce problems we still have with unionfs.

Mark
[url=http://murga-linux.com/puppy/viewtopic.php?p=173456#173456]my recommended links[/url]

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sunburnt
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#22 Post by sunburnt »

LD_LIBRARY_PATH, I knew I didn't have it right... It has been awhile.

You had the same idea, use generic mounts (number1, number2, etc.).
My thought was that the paths would be preset for these mount point paths,
but if the paths can be changed at SFS mount time then any mount can do.
As always... Puppy needs more loop devices, 16 would be good, 32 maybe?

Thoughts: I loved the idea of a union FS at first, but now I see it as an
end to a means that makes for a complicated & trouble prone system.
2 ways to fix this, Full install solves it but is not as secure as a SFS file.
A small main boot SFS file (like Puppy NOP, except smaller) & a good
SFS file maker (wink wink), so it can make both the main & addon SFSs.
This way .pet, .deb, or whatever can be installed directly to new SFS files.
Extracting directly from the packages to the new SFS file would be best.
The rebuild time for the main SFS file wouldn't be long, even on older PCs.
A browser & utils. are the ONLY apps. in the main SFS, addon SFSs have
the other apps., preferably SFS groups, Games, Office, Servers, Media, etc.

changturkey
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#23 Post by changturkey »

Any chance of 'heavier' games? FPS :)?

muggins
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#24 Post by muggins »

@changturkey,

why not start a new heavier games thread.

@zigbert,

I've recompiled xfreecell to give a 1032x768 display( see attached), and it works in either pup2.16, or pup4. Just extract to / & it should run via xfreecell. Two different versions, one for 800x600, the other for 1024x768 display.

But I still prefer seahaven. Also, AFAIK the only change from seahaven-1.44 to seahaven-1.50 seems to be some autoplay functionality, but in retrospect I find the new autoplay annoying, so I'll re-upload a 1.44 version.
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xfreecell-1.05b-800x600.tar.gz
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xfreecell-1.05b-1024x768.tar.gz
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Last edited by muggins on Sat 17 May 2008, 08:52, edited 1 time in total.

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zigbert
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#25 Post by zigbert »

Muggins
Xfreecell in 45 kb ... That's cool. But I think we should keep it compatible with 800x600 screen. I guess your previous compile of xfreecell (1.05a) was made for small screens. But that size was 291 kb. What happend? Is it possible to get the tiny one in 800x600? ... please.

I played with different seahaven resolutions, but ended up the original one. There wasn't too much improvements when enlarging window/cards. And my main goal here is to find those mini-treasures, so 34 kb became more important than several sizes.

Sigmund

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#26 Post by muggins »

zigbert,

the size differential is because the ifrst one I uploaded was a static binary, not compiled. Whereas the above two are compiled.

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#27 Post by zigbert »

Thank you, muggins

I've uploaded xfreecell to top10

sheeppool is also added, but didn't reach higher than 12

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#28 Post by zigbert »

Added xgalaga++ (only 52 kb) to the list, but it didn't made into top10.

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#29 Post by zigbert »

Added linxtris (tetris) as nr.9

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#30 Post by zigbert »

Added xshisen as nr.4

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#31 Post by zigbert »

Muggins has fixed the xshisen package. Thanks a lot.

Sigmund

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#32 Post by zigbert »

xsok added to top10 list

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#33 Post by zigbert »

added tile

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#34 Post by zigbert »

muggins has updated the xgalaga++ package to the latest 0.8

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#35 Post by zigbert »

Added chess and breakout

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#36 Post by ttuuxxx »

what a great thread this has turned out to be!!!
My favorites from this list is way different, but at-least we have a catalog of all the small games which is excellent :)
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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SirDuncan
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#37 Post by SirDuncan »

What, no Rogue-likes? How can you have a list of good games including classics like Galaga and Tetris, but not include one of the oldest genres for *nix systems? It looks like it is up to me remedy this grave oversight. I present you with the grand-daddy of computer RPGs, the original Rogue-like, Rogue!

It can just be uncompressed anywhere you want it, but it must be run from the CLI. It also includes the manual in .doc format.
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rogue-5.4.4.tar.gz
Rogue version 5.4.4
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Be brave that God may help thee, speak the truth even if it leads to death, and safeguard the helpless. - A knight's oath

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#38 Post by zigbert »

Wow, It's not often I feel young, but my commodore64 produced more fancy bits and bytes than rogue54. :D

What a wonderful game.

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#39 Post by zigbert »

Muggins has packed Xsudoky. See main post.
Thanks!

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#40 Post by trapster »

Here's a classic text-based battleship game.
Compiled in 3.00retro.
Installs the file bs to /usr/local/bin.
Type bs in a console.
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trapster
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