(Game) Quake2/Jake2

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kirk
Posts: 1553
Joined: Fri 11 Nov 2005, 19:04
Location: florida

#21 Post by kirk »

Mark,

I've downloaded a mod that needs quake2max. Tried your quake2max pup. When I try one of the binarys (quake2max or quake2max-sdl) it just returns killed. Then tried installing the quake2 pup and the launcher pup. No luck. I'm running 2.11. I would try to compile it, but I can't find the quake2max-045 source.

Thanks,

kirk

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MU
Posts: 13649
Joined: Wed 24 Aug 2005, 16:52
Location: Karlsruhe, Germany
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#22 Post by MU »


kirk
Posts: 1553
Joined: Fri 11 Nov 2005, 19:04
Location: florida

#23 Post by kirk »

Thanks Mark!

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MU
Posts: 13649
Joined: Wed 24 Aug 2005, 16:52
Location: Karlsruhe, Germany
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#24 Post by MU »

I updated the Q2p.pup

It now is compiled in Puppy 3, using version 2006-12-31.
In 2006, I could not compile version 2 in Puppy 1, now in Puppy 3 it works.

It combines most grafics-effects described here for the other engines, and most can be set up in the Quake2-options.
Like lensflares, water-reflection, cellshading and such.
This version also supports widescreen-resolutions like 1680x1050.

It currently seems to be the best engine from the ones I had collected.

If you encounter crashes changing the screenresolution, try this tip, that works for me:
http://www.murga-linux.com/puppy/viewtopic.php?t=28031

In case it just crashes with a segmentation-fault, type this in a consolewindow:
cd /usr/X11R7/lib
ln -s libGLw.so.1 libGLw.so




Sourcecode:
http://qudos.quakedev.com/linux/quake2/engines/Q2P/

Mark
[url=http://murga-linux.com/puppy/viewtopic.php?p=173456#173456]my recommended links[/url]

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