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tandyCorp
Joined: 10 Mar 2006 Posts: 4
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Posted: Sun 31 Dec 2006, 15:27 Post subject:
French Canadian Keyboard |
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There`s no french canadian keyboard layout in the list .. aaahhhhh thats nooot easyi to writeee !
seriously it should be easy to add that layout.. the name is CF i think..
the difference from france is major - it is qwerty instead of azerty but it supports accents like the é key - notice i did this in puppy using 3 differents weird keys instead of one
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Dougal

Joined: 19 Oct 2005 Posts: 2505 Location: Hell more grotesque than any medieval woodcut
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Posted: Mon 01 Jan 2007, 09:48 Post subject:
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Which version are you using?
In 2.13 you'll find the Xkb-config utility, which lets you set the keyboard -- you'll need to choose CA and then the "french" variant.
_________________ What's the ugliest part of your body?
Some say your nose
Some say your toes
But I think it's your mind
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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Tue 04 Mar 2008, 00:37 Post subject:
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Barry had a blog about it here's what he said
Quebec console keyboard
February 22nd, 2008
Botanic has created ‘qc.map’, a keyboard layout file for the the console (X not running). I have put this into the ‘kbd’ package and upgraded the version number, it is now ‘kbd-1.12-1′. I also modified /etc/rc.d/rc.country to show the information “(Quebec, Canada)” alongside the ‘qc’ offering. This is done in Dingo, but I have also uploaded the ‘kbd-1.12-1′ package and the ‘rc.country’ file (put the file into ‘0rootfs-skeleton-3.02′ package) for Puppy 3.02 Unleashed builders. Uploaded to:
http://distro.ibiblio.org/pub/linux/distributions/puppylinux/test/puppy-3.02alpha1/
What happens now is very good for French-Quebec people. The first time Puppy is booted (or booted with pfix=ram), the text-mode keyboard-layout dialog window will offer the “qc” layout, which then gets applied to the console. Then, when the Xorg Wizard runs, it sees that “qc” is already chosen for the console so automatically chooses “qc” also for Xorg. So you don’t have to run the Xorg keyboard layout chooser after Xorg has started.
For anyone interested in this translation from console to Xorg, open /usr/sbin/xorgwizard and search for “/etc/keymap” to find the appropriate area.
Quebec keyboard layout
February 21st, 2008
Forum member ‘Botanic’ sent me some files to add a Canadian Quebec keyboard layout to Xorg. This requires a change to two packages. In Dingo, it is ‘xkbdconfigmanager’ (now version 1.1-1. Note, this is a GUI application created by Dougal) and ‘xorg_base’ (version 7.3-1). In Puppy3 it is ‘xkbdconfigmanager’ (now 1.1-1) and ‘xorg_BASIC’ (now 7.2-1). I have uploaded the modified files required for Puppy3:
http://distro.ibiblio.org/pub/linux/distributions/puppylinux/test/puppy-3.02alpha1/
For older puppies, I have also uploaded ‘quebec-xkbdconfigmanager.tar.gz’ and ‘quebec-xorg.tar.gz’, which have the specific files that need to be upgraded.
That takes care of when Xorg is running, but what about the console keyboard layout prior to X starting and in a terminal window? When you first run Puppy, you get a text-mode dialog window that offers a list of layouts - is one of those ok for Quebec?
If not, perhaps I can add a suitable console keyboard layout. The ‘kbd’ package used in Puppy has these layouts but it is considerably cut-down. Perhaps the full ‘kbd’ has a more suitable choice? In some other distro, if you go to /usr/share/kbd/keymaps/i386/ you will find the complete set of layouts.
Also, what broad layout is used in Quebec? Is it azerty, qwerty or qwertz?
Of course, in Unleashed, update puppy-unleashed/packages.txt with the new version numbers.
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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BarryK
Puppy Master

Joined: 09 May 2005 Posts: 6856 Location: Perth, Western Australia
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Posted: Tue 04 Mar 2008, 04:59 Post subject:
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Those fixes have been applied to Dingo and presumably also applied by the 3.02 developers as Tronkel and other are following my blog announcements.
_________________ http://bkhome.org/blog2/
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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Tue 04 Mar 2008, 05:08 Post subject:
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| BarryK wrote: | | Those fixes have been applied to Dingo and presumably also applied by the 3.02 developers as Tronkel and other are following my blog announcements. |
anyway we could back-port it? for all the 3.0 series? would be handy for others also.
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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Dougal

Joined: 19 Oct 2005 Posts: 2505 Location: Hell more grotesque than any medieval woodcut
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Posted: Wed 05 Mar 2008, 09:19 Post subject:
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| ttuuxxx wrote: | anyway we could back-port it? for all the 3.0 series? would be handy for others also.
ttuuxxx |
There's nothing really to backport -- just open the updated files Barry mentioned in his blog and you'll see what needs to be added/updated.
_________________ What's the ugliest part of your body?
Some say your nose
Some say your toes
But I think it's your mind
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