Tile World: sdl based game

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muggins
Posts: 6724
Joined: Fri 20 Jan 2006, 10:44
Location: hobart

Tile World: sdl based game

#1 Post by muggins »

the object is to collect computer chips. start with tworld, or click on /usr/bin/tworld.

(This game needs SDL libraries).
....This is just the tip of the iceberg. There are also clone machines, teleports, bombs, bear traps, thieves, popup walls, and so on. Each level is an individual and unique combination of challenges. There are literally thousands of different levels which are freely available.
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Last edited by muggins on Wed 15 Aug 2007, 11:31, edited 1 time in total.

muggins
Posts: 6724
Joined: Fri 20 Jan 2006, 10:44
Location: hobart

#2 Post by muggins »

i've re-compiled this to use png images, rather than .bmp, and although the .pet is 60k larger, when extracted to a hdisk it uses a whopping 4Mbytes less disk space.

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