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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Excalibur: Morgana's Revenge v3.0
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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Sat 23 Jun 2007, 22:59    Post_subject:  Excalibur: Morgana's Revenge v3.0
Sub_title: Actionadventure based on AlephOne
 

This is an action adventure.

Download the huge Linux pack from
http://emr.excaliburworld.com/emr3/index.html (240 MB)

Then install the AlephOne gameengine:
http://dotpups.de/dotpups/Games/AlephOne-gameengine-only.pup
Details on further requirements:
http://murga-linux.com/puppy/viewtopic.php?t=7974

Now extract the EMR-archive.
It has a Makefile, so you would need the developer-addon to proceed, but you can work around that like this:

Create a folder
/usr/local/emr/share

Create a symlink from the extracted folder, like this:

ln -s /mnt/hda5/downloads/emr-3.0/share-emr /usr/local/emr/share/emr

Replace "/mnt/hda5/downloads/" with the place where you extracted !

Then create such a startfile "/usr/local/bin/emr" and make it executable:

Code:
#!/bin/bash
# Launch Excalibur: Morgana's Revenge.

# Copyright (C) 2006 Glen Ditchfield
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.

# At the time of writing, the GNU General Public License version 2 was
# available at <http://www.gnu.org/licenses/gpl.html>.  If it is no longer
# available, you may obtain a copy by writing to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

for emr_option
do
  case $emr_option in
  -h | --help)
    emr_help=yes ;;
  -V | --version)
    emr_version=yes ;;
  esac
done

if test "$emr_help" = "yes"
then cat <<EOF
Usage: $0 [OPTION]...
Run the Aleph One game engine with the Excalibur: Morgana's Revenge scenario.

  -h, --help     display this help and exit
  -V, --version  display version information and exit

Other options are passed to Aleph One.  See \`alephone --help' for details.
You can use the ALEPHONE_DATA environment variable to specify the scenario's
data directory.
EOF
  exit 0
fi

if test "$emr_version" = "yes"
then echo Excalibur: Morgana\'s Revenge 3.0
     exit 0
fi

# Default locations of EMR and Aleph One data files.
test -z "$ALEPHONE_DATA" && ALEPHONE_DATA='/usr/local/emr/share/emr'
export ALEPHONE_DATA

exec /usr/bin/alephone "$@"


Now launch it by typing "emr".
If you have no accellerated grafics, go to the preferences menu first, and set the grafics to "software-renderer".


Here is a screenshot.
It has bad quality, as my Savage graficscard supports no GLX.



Saving games
After the Intro, you reach a level with a pistol.
Take the pistol.
Go back to where you started.
There is a panel on the wall.
Press "A" to activate it, it is a "save" menu.

Mark
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Lobster
Official Crustacean


Joined: 04 May 2005
Posts: 15117
Location: Paradox Realm

PostPosted: Sun 24 Jun 2007, 00:33    Post_subject:  

thanks Mark

- for some reason I could not download the massive emr (it just downloaded a tiny version)

the 3D control Center is now here
http://dotpups.de/dotpups/3D-Control-Center/

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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Sun 24 Jun 2007, 01:03    Post_subject:  

Here is the current download:

http://sourceforge.net/project/showfiles.php?group_id=167399&package_id=219534&release_id=481658

http://downloads.sourceforge.net/emr3/emr-3.0-0602.tgz?modtime=1180792974&big_mirror=0

If you read this message some weeks later then be shure, to check out the homepage for more current releases.

Mark
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Lobster
Official Crustacean


Joined: 04 May 2005
Posts: 15117
Location: Paradox Realm

PostPosted: Sun 24 Jun 2007, 03:18    Post_subject:  

Embarassed Thanks Mark

the problem was me trying to download the php web page address instead of the file (using xwget)

I have taken omega 3, cod liver oil and seaweed supplements in order to increase my Lobsterian capabilities . . . I need all the help I can get. Smile

One of my favourite games from Windows days was 'Commanche', mostly because of the low level flying fun. The last game I really enjoyed was 'crazy taxi' played this on the gamecube. For cutting edge games a console or Windows machine is probably best.

There is a great tux game (needs that 3D capability) where he drives a hover car to load supply medicines for Africa.

I think I might set up Descent 3 which I remember you packaged for Puppy and it was rather good.

the 3DCC did not want to install so am downloading this for my nvidia card . . .:
http://dotpups.de/dotpups/3D-Control-Center/InstallNvidia-Puppy-2.12-and-2.13.pup

Anyways . . . time to install that game - thanks again Smile

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Lobster
Official Crustacean


Joined: 04 May 2005
Posts: 15117
Location: Paradox Realm

PostPosted: Sun 24 Jun 2007, 04:49    Post_subject:  

OK set everything up including Nvidia
This is what I am getting

Code:
sh-3.00# emr
Aleph One SDL linux-gnu i686 May 12 2006
http://source.bungie.org/

Original code by Bungie Software <http://www.bungie.com/>
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer <Christian.Bauer@uni-mainz.de>

This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.

Built with network play enabled.
FATAL: Please be sure the files 'Map', 'Shapes', 'Images' and 'Sounds' are correctly installed and try again. (error -1)
sh-3.00#


. . . time for a relaxing game of 'bubbles' . . .

Smile

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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Sun 24 Jun 2007, 09:59    Post_subject:  

You get this message, if the symlinks are not created as described above.
If you did do that, than my method described is not sufficient.
In that case you'd need to run "make && make install" after editing the Makefile (see readme).

Mark
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Lobster
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Joined: 04 May 2005
Posts: 15117
Location: Paradox Realm

PostPosted: Sun 24 Jun 2007, 13:07    Post_subject:  

I think I did it right. However that is no guarantee . . .

Another tester (preferably with a brain) required Smile

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stargazer

Joined: 28 Jul 2006
Posts: 51

PostPosted: Sun 24 Jun 2007, 20:09    Post_subject:  

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