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 Forum index » House Training » Users ( For the regulars )
[Solved] Portable browser with Flash (for playing games)
Moderators: Flash, Ian, JohnMurga
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Saladin

Joined: 27 Aug 2011
Posts: 87

PostPosted: Thu 04 Oct 2018, 12:26    Post subject:  [Solved] Portable browser with Flash (for playing games)
Subject description: Where can I get one?
 

In the past, I've downloaded several flash games that I'd like to be able to play again. My latest Puppy distro doesn't seem to be able to open them though. Pale Moon tries to download the file from sda1 to sda1. I tried moving the libflashplayer.so file to /usr/lib/mozilla/plugins/libflashplayer.so and it seems like there's already a symlink pointing 64 bit apps there, but Pale Moon still wants to download .swf files. I tried dragging the libflashplayer.so file directly into Pale Moon, but Pale Moon says the file can't be installed because it's corrupt (it's not).

I can get everything working by installing 32-bit Firefox, but this whole situation has gotten me to reevaluate. I don't think I should count on Flash ever working again moving forward. Rather than having to install an old version of a 32-bit browser to get it working, would it be possible to package up a portable browser with Flash already installed so I can get this working with a click? I do have several portable Firefoxes, but none of them have Flash included.

Last edited by Saladin on Sat 27 Oct 2018, 15:57; edited 1 time in total
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mostly_lurking

Joined: 25 Jun 2014
Posts: 277

PostPosted: Fri 05 Oct 2018, 11:02    Post subject:  

You could try a standalone Flashplayer (also called a "projector"). It's a program of its own rather than a browser plugin and should work as long as your games don't require things like Javascript or being embedded in a web page.

You can get a 64bit version here:
https://www.adobe.com/support/flashplayer/debug_downloads.html
Download the "Flash Player Projector" for Linux.

Adobe has discontinued the 32bit standalone players for Linux. The final version is 11.2 - the version number has been "frozen" for a while, but judging from their update history, it seems to be on a level with FP 23. If anybody needs this, they can get it from the Flashplayer archive:
https://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html
Download a Flashplayer 11.2 archive (the most recent one seems to be 11.2.202.644) and extract the sub-archive that's labeled "flashplayer11_2r<some_numbers>_linux_sa.i386.tar.gz".

-----

Another thing: Flash games running from the local filesystem are, by default, not allowed to contact a web server. If your games need to do that, for example to show a pre-game ad or highscore table, you can explicitly give them access by adding them to the "trusted locations". This can be done either with the "global security settings" Flash application on this web page (which is also accessible by right-clicking in a Flash window and choosing "global settings"), or by using the Flashplayer configuration program that you might have in your Puppy's menu if you installed an official Flashplayer package at some point (it's also somewhere in the above-mentioned archive, as part of the browser plugin packages). In that dialog, go to the "Advanced" tab and click on "Trusted Location Settings".

Finally, if your games create save files ("flash cookies", with a ".sol" file extension) to store your progress, they will be somewhere in /root/.macromedia/Flash_Player/#SharedObjects/<random_characters>; local .swf files put their saves in either the "localhost" or "#localWithNet" folder (click the "eye" icon in ROX Filer to show the hidden ".macromedia" folder). Modern browsers often have the bad habit of deleting this too when they clear their own cookies, so it may be a good idea to make backup copies of your game saves.
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